Requirements:

  • A modern computer (not older than 10 years) running either Linux, OSX or Windows
  • Internet connection (WiFi works but an ethernet connection is highly recommended)
  • Input device: Joystick (Digital Joystick Recommended), GamePad, Keyboard or Mouse.
    (a joystick can also be emulated by the setting "keyboard" using different layouts, the default keys are: cursor keys and right Ctrl as fire 1 button)


 

Using the AmigaLive NetPlay Client

(Offline Mode)

1) Select a game from the game drop-down list

2) Click "Start Game"


 

Using AmigaLive

for Online Multiplayer Gaming

Player 1:
1) Uncheck the play offline check-box
2) Select a server nearest to the location of the players connecting
3) Select how many remote players that will be connecting, this may also include spectators.
4) Select Controller for joystick (Player 1 controller port will be chosen automaticallly)
5) Now click "Start Game" to initiate a game session and wait for all players to connect

Player 2:
1) Select the same server as player 1 chose earlier and you will be able to see the game started
2) You can double click to connect to the game at the bottom list-box or click on "Join Game"

Player 3 and above:
1) Select the same server as player 1 & 2 and you will be able to see the game started
2) Click on the game name inside the bottom list-box and change "Player 2" to any other
3) You can double click to connect to the game or click on "Join Game"

 



Simple and Fast Start Video

 

0:56 Shows the steps players who wish to join must take 


 

User interface and Chat

While playing an online game, you can can press the "Tab key" to toggle the chat and write a message for other players to seetabAlso, a HUD will appear displaying the player tags of all connected players along with the emulation lag (in ms) and ping time to server (in ms – round trip trime) for each player.
if the ping rate exceeds 150ms the game will seem to lag for everyone.


 

Shortcut Keys

- Cursos keys and Right-Control key = Default keys for joystick port 1 emulation
- Middle-Mouse-Button = un-grabs the mouse pointer (FS-UAE locks the mouse in the emulation zone)
- Alt+F4 or F12+Q = Quits the application
- Alt+Enter or F12+F = Toggles Fullscreen mode
- F11 = Cycles through resolution modes
- F12 = Opens the menu for gameplay settings and manual disk changes
- Left-CRL+F1 to F9 = Changes disk images accordingly for DF0:
- F12+N = Mutes floppy drive sounds
- F12+M = Mutes all sounds
- F12+Comma = Decreases the Volume
- F12+Period = Increases the Volume
- F12+P = Pauses the Application
- F12+K = Toggles through full keyboard emulation
- TAB = Toggles text chat, also shows ping-rate of everyone connected


 

Useful Information:

  • All players can only connect on startup and within the time period of 5 minutes from when initiating the game

  • if you disconnect or close the application, everyone is dropped out of the session and the game continues in offline mode for everyone

  • When more than 2 players are connecting, please decide which Player (controller port) you want to use before you start the game. in order to avoid any confusion with other players. I have included the simple chat window so that players can use to communicate

  • if the Amiga requires you to press a key which is locked to a current game controller then the key wont work, to make it work you can simply toggle through the Amiga full keyboard emulation by F12+K.

  • Although FS-UAE is cross-platform compatible (Mac/Win/Linux), FS-UAE is not cross-version compatible. Make sure all players have the same major FS-UAE version (example: 2.8.x).


 

Lag and smooth play

FS-UAE should work pretty well in this regard, by now. But playing on a wireless network is not recommended. It will work, but if there is some packet loss, the emulation will jitter, and the input lag will increase for this player. As shown earlier, While in-game you can press the TAB key to chat with all the players connected and see the ping rate next to their name tag (the lower the better).

It is important to keep packet loss to a minimum. For technical reasons, network communication must be ordered and guaranteed, so TCP is used and not UDP. When packet loss occurs, TCP will incur delays which will impact the performance of the player with lag. Other players will not be affected unless the delays are extreme. Here are some tips:

  • Keep FS-UAE in focus, if you switch to another window, FS-UAE performs in a lower priority even though it still grabs your input devices.
  • Avoid wireless networks. Packet loss will degrade smoothness and increase input lag.
    Even more important: avoid "running as host" on a wireless link. This can degrade performance for all clients.
  • It is recommended that you disable the WLAN background scanning using this useful link for Windows
  • Alternatively, you can use a powerline (wired network adapter using the existing electrical lines of your home) for a steady network latency similar to LAN.
  • Do not saturate the Internet link with data. Pause (or limit) torrents etc. FS-UAE itself does not use much bandwitch, but a satured link will have packet loss.
    To minimize input lag, FS-UAE will control / alter the frame rate based on information from the server.
    This means that full video sync is not compatible and will automatically be disabled.